![shader storage buffer opengl 4.1 shader storage buffer opengl 4.1](https://www.geeks3d.com/public/jegx/2020q1/geexlab-opengl-4-demopack-shader-thread-group-demo-20200116.jpg)
- #SHADER STORAGE BUFFER OPENGL 4.1 DRIVER#
- #SHADER STORAGE BUFFER OPENGL 4.1 FULL#
- #SHADER STORAGE BUFFER OPENGL 4.1 SOFTWARE#
Gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY) Gl.glEnableClientState(GL.GL_VERTEX_ARRAY) The error occurs in this block of code when drawing the mesh for the image rendered to: We are able render the texture after we do the R2T and it displays correctly so I know the fbo was correctly rendered to. This only happens immediately after rendering to the texture. When doing a render to (luminance) texture with a frame buffer object, after the render to texture was done, when attempting to draw the texture that was rendered to, we get the error: GL_INVALID_FRAMEBUFFER_OPERATION_EXT (1286). I only saw the issue with internal format GL_LUMINANCE16 and texture type of GL_SHORT and could not get it to happen with textures GL_LUMINANCE8 (GL_BYTE) and GL_LUMINANCE32 (GL_FLOAT).Ģ. They were consistent in the locations they would display poorly in. Zooming and panning around on our map would cause the tiles to display horribly at certain zoom/pan locations. We use LUMINANCE textures and apply colormapping in the fragment shader. See images here: Graphics Issues - Imgur. Image tiles would be completely wrong occasionally.
#SHADER STORAGE BUFFER OPENGL 4.1 FULL#
I haven't done a full test on everything that doesn't work but for starters:ġ.
#SHADER STORAGE BUFFER OPENGL 4.1 DRIVER#
I've tried the driver from dell ( Driver Details | Dell US) as well as the latest from the AMD site ( AMD Linux Driver) and both had the same issues with our application (No issues found with the OS and compiz effects). I took this as an opportunity to try and make our application work with non nvidia cards and have not had much success. We have always used nvidia cards until recently a set of Dell M4800 laptops were ordered with the AMD FirePro M5100 card by mistake. We develop in java and use jogl for opengl.
#SHADER STORAGE BUFFER OPENGL 4.1 SOFTWARE#
I work on a major software project for the national weather service. The reason I'm asking is because the AMD FirePros and NVIDIA Quadro cards are expensive - if there is anyway I can support my application with cheaper hardware that would be awesome. I just don't know if there is a known bug in the driver - I've searched but haven't seen anything. And like the DirectX QBS support, my app works on the Radeon HD in full screen and not in windowed mode. Is there a known bug in the driver that enables QBS for OpenGL? I've written a few demos using AMD's DirectX QBS SDK and AMD Radeon cards, so I know these cards have the ability to do stereo rendering.If a card is certified AMD HD3D does that mean it supports OpenGL QBS? How can I tell which consumer cards support OpenGL QBS? I was only expecting OpenGL QBS support with the FirePro series of cards.To be honest, it only works in stereo in full screen mode and not in windowed mode. I wasn't expecting the application to work, but low and behold it actually works in stereo. I have a graphics card with an AMD Radeon HD 7750 GPU and I've written an application using OpenGL quad buffer stereo (QBS).